Almost half a year has passed since the last development blog post. But that’s okay, since what OpenMW lacks in public relations, our team makes up for in development — and we have some huge news for you this time. This post will only cover the latest progress by the way: there are a lot of things that have happened since last time we had a blog post, but we won’t really be covering those here.
OpenMW has been in development for well over a decade now, and it has become a viable way to play Morrowind on almost every platform imaginable.
As a consequence, we have discussed possible future main goals for our engine but quickly realised that the current scope greatly limits both the engine’s potential and our developers’ creativity.
With the first iteration of Lua scripting support merged, we finally had our eureka moment: why not completely shift the focus of development to yet another class of games?
We took some time this year to overhaul, simplify and awesomify our web presence and infrastructure.
Our blog Ten years using WordPress and still kicking! But it was time to clean up the dust a bit.
First of all, we removed unnecessary plugins like akismet and its friends to only keep:
our Cloudflare integration, since our server is not super powerful and we’ve been slashdot’ed before. So better safe than sorry.
Hello again!
While there have been several huge announcements we’ve wanted to share with you lately, we decided to wait with these news until after the release of OpenMW 0.47.0 to avoid stealing too much of the hype. Sorry for that, but we hope you understand. Now, without further ado, let’s dig in!
Lua is merged Let’s just begin with, arguably, the biggest one. Petr Mikheev worked really hard on this huge contribution, and the extensive code reviews and feedback from the rest of the team were fantastic.
Another year of busy and fruitful development lies behind us — and the OpenMW team is proud to announce the release of version 0.47.0 of our open-source engine! Grab it from our Downloads Page for all supported operating systems.
With over 180 solved issues and a plethora of new features, this release is on par with the enormous 0.46.0 release we had last year. Brace yourself for object paging which allows OpenMW to finally display distant statics, proper support for groundcover mods, an improved lighting system, more efficient and robust physics, the new, optional over-the-shoulder camera, and much, much more!