Finally, after much hard work to get all the cool new features ready for release, we have our first round of Release Candidates, or “RC” for short. RCs are simply release binaries for testing, to make sure everything is in order for a release. That’s right, testing! So we would be very grateful if you would download an RC for your OS of choice, test it a bit to see if it works without any issues and report any findings you make to our Gitlab issue tracker .
Starting with version 0.13.0, each and every main release of our engine has been accompanied by a release commentary. For me and many others, the release videos have always been something to look forward to, a strangely satisfying means to highlight OpenMW’s progress throughout the ages — and a great opportunity to mess around with our beloved Fargoth!
Our channel has now reached 10,000 subscribers, a truly gigantic number for such a niche project like OpenMW.
As if the last post wasn’t long enough! We need to share some updates regarding Lua and the upcoming lighting improvements. Welcome!
Lua Petr Mikheev just reached a major milestone with the upcoming Lua scripting system: The first playable Lua test mod is live! Note the word “test” here of course; this is nothing of interest for you guys that just want to have fun and play a great RPG from the early 2000s enhanced with cool mods.
Hello everyone and sorry for the lack of updates lately.
The lack of updates has nothing to do with lack of development. It’s been quite the contrary; a lot has happened since last time. Blame me, Lysol, for the silence.
While there are a ton of things we could talk about in this post, you’ll have to wait until the upcoming 0.47.0 release and the included change log for most of that.